java 使用 repaint() 方法和 actionPerformed
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using repaint() method with actionPerformed
提问by MBC870
How to use the repaint() method when a button is pressed and Graphics p has to re-paint everything from scratch?
按下按钮时如何使用 repaint() 方法并且 Graphics p 必须从头开始重新绘制所有内容?
Thanks.
谢谢。
import javax.swing.Box;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class fares extends JPanel{
private static final long serialVersionUID = 1L;
public static int xaxis1,xaxis2,yaxis3,yaxis4;
public ControlsB(square) {
final JButton btn1 = new JButton("Resize");
final Box b = Box.createHorizontalBox();
b.add(new JLabel("Please enter range: "));
Box b0 = Box.createVerticalBox();//create a vertical box to stack the controls
Box b1 = Box.createHorizontalBox(); // create a horizontal box for the x-axis
//x-axis
b1.add(new JLabel("mark "));
b1.add(new JLabel("for"));
f1.setMaximumSize(new Dimension(100,30));
b1.add(f1);
b1.add(new JLabel("till"));
f2.setMaximumSize(new Dimension(100,30));
b1.add(f2);
//y-axis
//this code is not in use at the moment
f4.setMaximumSize(new Dimension(100,30));
b2.add(f4);
b0.add(b1);
add(b);
btn1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event){
f = Integer.parseInt(f1.getText());
invalidate();
validate();
paint(p);//this is not working...
}
});
b.add(btn1);
}
}
This is the code that has to be called and repainted:
这是必须调用和重绘的代码:
import java.awt.*;
import javax.swing.*;
class Graph extends JPanel {
public static Graphics p;
private static final long serialVersionUID = 1L;
public static int f;
public static int g;
@Override
public Dimension getPreferredSize()
{
return (new Dimension(560,560));
}
public void paintComponent(Graphics p) {
super.paintComponent(p);
Graphics2D graph = (Graphics2D)p;
Dimension appletSize = this.getSize();
int appletHeight = (int)(appletSize.height);
int appletWidth = appletSize.width;
//change -ve num to +ve
int g3 = Math.abs(g);
int a1 = g3 + f;
int b1 = a1;
int d = (appletWidth / a1);
int e = (appletHeight / b1);
//draw y-axis numbers
//(+ve)
while(f != 0){
String s = String.valueOf(f);
m = m + b;
f = f - 1;
}
//(-ve)
m2 = y;
while(f2 != g-1)
m2 = m2 + b;
f2 = f2 - 1;
}
//draw x-axis numbers.
//(-ve)
while(g != 0){
String hy = String.valueOf(g);
n = n + a;
g = g + 1;
}
//(+ve)
n2 = x + a;
while(g2 != g3+1){
String w = String.valueOf(g2);
n2 = n2 + a;
g2 = g2 + 1;
}
BasicStroke aLine2 = new BasicStroke(1.0F,
BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
graph.setStroke(aLine2);
//notch on numbers and grid lines
//left to right, top to bottom notches
int v2 = -5;
int v5 = 0;
while(i <= a1-1){
p.setColor(Color.lightGray);//lightgray line
a = a + d;
b = b + e;
i = i + 1;
}
}
}
At the moment the resize button works, but I need to resize my window in order for the graph to respond to the inputs given. Basically when resizing the graph is being redrawn / repainted... now I need this to be done automatically.
目前调整大小按钮有效,但我需要调整窗口大小以使图形响应给定的输入。基本上在调整图形大小时正在重新绘制/重新绘制...现在我需要自动完成此操作。
回答by Hovercraft Full Of Eels
It's hard to tell what's wrong based on snippets of code, but it appears that your graph is drawn on the Graph object, called graph (please correct me if I'm wrong), and you appear to be trying to repaint (or paint -- never call that directly!) your ControlsB panel. If so, then you may be calling methods on the wrong object. Perhaps you need to do something like:
很难根据代码片段判断出什么问题,但是您的图形似乎是在 Graph 对象上绘制的,称为图形(如果我错了,请纠正我),并且您似乎正在尝试重新绘制(或绘制 - - 永远不要直接调用它!)您的 ControlsB 面板。如果是这样,那么您可能在错误的对象上调用方法。也许您需要执行以下操作:
// graph is final so it may be used in an inner class
public ControlsB(Box box2, final Graph graph) {
// .....
btn1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event){
f = Integer.parseInt(f1.getText());
g = Integer.parseInt(f2.getText());
System.out.println(f + " " + g);
// invalidate();
// validate();
// paint(p); ***** NEVER do this
graph.repaint();
}
});
}
Also:
还:
- Never call
paint(...)
directly on a component except in very special circumstances (this isn't it). - Never try to hold on to a components Graphics object and draw with it as this will often lead to a NullPointerException occurring, and it surely won't work.
- Do read up on how to do drawing in Swing in the standard Swing tutorials. You would likely learn much from doing this.
- Again, if you don't get a decent answer soon, consider creating and posting an sscce.
paint(...)
除非在非常特殊的情况下(不是这样),否则永远不要直接调用组件。- 永远不要试图抓住一个组件 Graphics 对象并用它绘制,因为这通常会导致 NullPointerException 发生,而且它肯定不会工作。
- 请阅读标准 Swing 教程中有关如何在 Swing 中进行绘图的内容。你可能会从这样做中学到很多东西。
- 同样,如果您没有很快得到一个像样的答案,请考虑创建和发布sscce。
回答by nIcE cOw
Changes made :
所做的更改:
- Inside the GraphApplet
class, these two lines have been changed
- 在GraphApplet
类内部,这两行已更改
Box box2 = new Box(BoxLayout.Y_AXIS); // Changed
// Added one more argument, while making Object.
ControlsB b = new ControlsB(box2, graph);//horizontal
- Inside Graph Class,
setValues(...)
method has been added.
- 在 Graph Class 中,
setValues(...)
添加了方法。
-
——
public void setValues(int x, int y)
{
xstart = x;
ystart = y;
repaint();
}
- Inside
Graph
class, scope of variablesxstart
andystart
has been changed toInstance/Class
- 在
Graph
类内部,变量的范围xstart
和ystart
已更改为Instance/Class
- Inside ControlB Class
- 内部 ControlB 类
refineButton = new JButton("Refine");
buttonBox.add(refineButton);
refineButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
int x = Integer.parseInt(f1.getText());
int y = Integer.parseInt(f3.getText());
/*
* Calling a method of Graph Class (setValues)
* and passing the values that we had got from
* the respective JTextFields.
*/
graph.setValues(x, y); }
});
}
Here watch this code example, modified your previous example a bit to give you one idea how to make this work. Have a look at the image attached, only use these three thingies, enter some integer values in the pointed JTextField
s and then click on Refine JButton
, you will see how to repaint. Since I really don't know how the logic works, hence won't be able to say how you can optimize your code, though to give you one idea, here it is :
在这里观看此代码示例,对您之前的示例进行了一些修改,以让您了解如何使其工作。看看附上的图片,只用这三个东西,在指向的JTextField
s中输入一些整数值,然后点击Refine JButton
,你会看到如何重新绘制。由于我真的不知道逻辑是如何工作的,因此无法说明如何优化代码,但为了给您一个想法,这里是:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
public class GraphApplet extends JApplet
{
private static final long serialVersionUID = 1L;
public void init(){
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
Container conn = getContentPane();
conn.setLayout(new BorderLayout());
Graph graph = new Graph();//graph
conn.add(graph,BorderLayout.CENTER);
Box box1 = new Box(BoxLayout.X_AXIS);
ControlsA a = new ControlsA(box1);//vertical
conn.add(a,BorderLayout.EAST);
Box box2 = new Box(BoxLayout.Y_AXIS); // Changed
// Added one more argument, while making Object.
ControlsB b = new ControlsB(box2, graph);//horizontal
conn.add(b,BorderLayout.SOUTH);
}
});
}
}
class Graph extends JPanel {
private static final long serialVersionUID = 1L;
private int xstart;
private int ystart;
public Graph(){
this.setBackground(Color.yellow);
}
@Override
public Dimension getPreferredSize()
{
return (new Dimension(460,560));
}
/*
* Added this method, which will call
* repaint(), everytime it is been
* called from anywhere. Moreover
* the variables used inside
* paintComponent(...) method xstart
* and ystart, have been changed to
* instance variables of the Graph Class.
*/
public void setValues(int x, int y)
{
xstart = x;
ystart = y;
repaint();
}
@Override
public void paintComponent(Graphics p)
{
super.paintComponent(p);
Graphics2D graph = (Graphics2D)p;
Dimension appletSize = this.getSize();
int appletHeight = (int)(appletSize.height);
int appletWidth = appletSize.width;
this.setBackground(Color.yellow);//set background color.
int x,y,y1,x1,a,b,p1x,p1y,p2x,p2y;
//line co-ordinates
//the numbers represent the number of boxes on the graph
// Made these two variables as Instance Variables
//int xstart = 10;
//int ystart = 5;
int xfinish = 2;
int yfinish = 8;
//other variables
int i = 0;
int i2 = 0;
int m = 0;
int n = 0;
int m2 = 0;
int n2 = 0;
int f2 = 0;
int g2 = 1;
//ranges
int f = 5;
int g = -5;
//change -ve num to +ve
int g3 = Math.abs(g);
int a1 = g3 + f;
int b1 = a1;
y1 = (appletHeight);
x1 = (appletWidth);
y = (appletHeight / 2);
x = (appletWidth / 2);
a = (appletWidth / a1);
b = (appletHeight / b1);
int d = (appletWidth / a1);
int e = (appletHeight / b1);
/**
to determine the
ammount of pixles there
is in each box of the
graph, both y-axis and
x-axis
*/
int xbox = x1 / 10;
int ybox = y1 / 10;
//line variables
//the xstart, ystart, etc represent the number of boxes
//top point of the line on the graph
p1x = xbox * xstart;//start x
p1y = ybox * ystart;//start y
//lowwer point of the line on the graph
p2x = xbox * xfinish;//finish x
p2y = ybox * yfinish;//finish y
//draw y-axis numbers
//(+ve)
while(f != 0){
String s = String.valueOf(f);
p.drawString(s,(x + 5),m + 13);
m = m + b;
f = f - 1;
}
//(-ve)
m2 = y;
while(f2 != g-1){
String u = String.valueOf(f2);
p.drawString(u,(x + 5),m2 - 3);
m2 = m2 + b;
f2 = f2 - 1;
}
//draw x-axis numbers.
//(-ve)
while(g != 0){
String t = String.valueOf(g);
p.drawString(t,n,y - 5);
n = n + a;
g = g + 1;
}
//(+ve)
n2 = x + a;
while(g2 != g3+1){
String vw = String.valueOf(g2);
p.drawString(vw,n2 -10,y - 5);
n2 = n2 + a;
g2 = g2 + 1;
}
BasicStroke aLine2 = new BasicStroke(1.0F,
BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
graph.setStroke(aLine2);
//notch on numbers and grid lines
//left to right, top to bottom notches
int v2 = -5;
int v5 = 0;
while(i <= a1-1){
p.setColor(Color.lightGray);//lightgray line
p.drawLine(a,0,a,y1);//vertical lightgray
p.drawLine(0,b,x1,b);//horizontal lightgray
a = a + d;
b = b + e;
i = i + 1;
}
//notches
while(i2 <= a1){
p.setColor(Color.blue);//notch color
p.drawString("x",v2+2,y+3);//xaxis
p.drawString("x",x-4,v5+4);//yaxis
v5 = v5 + e;
v2 = v2 + d;
i2 = i2 + 1;
}
//draws the border of the graph
p.setColor(Color.black);
Rectangle2D.Float rect = new Rectangle2D.Float(0,0,x1,y1);
BasicStroke aLine = new BasicStroke(2.5F,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
graph.setStroke(aLine);
graph.draw(rect);
//draw cross
BasicStroke aLine3 = new BasicStroke(2.5F,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
graph.setStroke(aLine3);
p.drawLine(x,0,x,y1); //vertical line
p.drawLine(0,y,x1,y); //horizontal line
//display the value of graph width and graph height
String aw = String.valueOf(x1);
p.drawString("Graph Width = ", 50,90);
p.drawString(aw,150,90);
p.drawString("Graph Height = ", 50,110);
String ah = String.valueOf(y1);
p.drawString(ah,156,110);
//draw line on graph
BasicStroke aLine4 = new BasicStroke(1.5F,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
graph.setStroke(aLine4);
p.setColor(Color.red);
if(p1x <= x1 && p2x <= x1 && p1y <= y1 && p2y <= y1){
p.drawLine(p1x,p1y,p2x,p2y);
Color c = new Color(0,0,0);
p.setColor(c);
p.drawString("X", p1x-4,p1y+4);
p.drawString("X", p2x-4,p2y+4);
}
else{
p.setColor(Color.black);
p.drawRect(48,34,223,35);
p.setColor(Color.white);
p.fillRect(49,35,222,34);
p.setColor(Color.red);
p.drawString("Wrong co-ordinates!!!", 50,50);
p.drawString("Values exceede applet dimensions.", 50,65);
}
}
}
class ControlsA extends JPanel
{
private static final long serialVersionUID = 1L;
public ControlsA (Box a)
{
a = Box.createVerticalBox();
a.add(new JLabel("Please enter the values below:"));
a.add(new JLabel("a"));
JTextField g1 = new JTextField("0.0");
g1.setMaximumSize(new Dimension(100,30));
a.add(g1);
a.add(new JLabel("b"));
JTextField g2 = new JTextField("0.0");
g2.setMaximumSize(new Dimension(100,30));
a.add(g2);
a.add(new JLabel("c"));
JTextField g3 = new JTextField("0.0");
g3.setMaximumSize(new Dimension(100,30));
a.add(g3);
a.add(new JLabel("d"));
JTextField g4 = new JTextField("0.0");
g4.setMaximumSize(new Dimension(100,30));
a.add(g4);
a.add(new JButton("Plot"));
a.add(new JButton("Refine"));
add(a);
}
@Override
public Dimension getPreferredSize()
{
return (new Dimension(200,100));
}
}
class ControlsB extends JPanel
{
private static final long serialVersionUID = 1L;
private Graph graph;
private JButton refineButton;
public ControlsB (Box b, Graph g) {
graph = g;
b = Box.createVerticalBox();
Box boxUpper = new Box(BoxLayout.X_AXIS);
boxUpper.add(new JLabel("Please enter range: "));
b.add(boxUpper);
Box boxX = new Box(BoxLayout.X_AXIS);
boxX.add(new JLabel(" x-axis "));
boxX.add(new JLabel("from"));
// Added final keyword.
final JTextField f1 = new JTextField("-5");
f1.setMaximumSize(new Dimension(100,30));
boxX.add(f1);
boxX.add(new JLabel(" to "));
JTextField f2 = new JTextField("5");
f2.setMaximumSize(new Dimension(100,30));
boxX.add(f2);
b.add(boxX);
//b.add(new JLabel(". "));
Box boxY = new Box(BoxLayout.X_AXIS);
boxY.add(new JLabel("y-axis "));
boxY.add(new JLabel("from"));
// Added final keyword.
final JTextField f3 = new JTextField("5");
f3.setMaximumSize(new Dimension(100,30));
boxY.add(f3);
boxY.add(new JLabel("to"));
JTextField f4 = new JTextField("-5");
f4.setMaximumSize(new Dimension(100,30));
boxY.add(f4);
b.add(boxY);
Box buttonBox = new Box(BoxLayout.X_AXIS);
buttonBox.add(new JButton("Plot"));
/*
* Made this an instance variable,
* and added ActionListener to it.
*/
refineButton = new JButton("Refine");
buttonBox.add(refineButton);
refineButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
int x = Integer.parseInt(f1.getText());
int y = Integer.parseInt(f3.getText());
/*
* Calling a method of Graph Class (setValues)
* and passing the values that we had got from
* the respective JTextFields.
*/
graph.setValues(x, y);
}
});
b.add(buttonBox);
add(b);
}
@Override
public Dimension getPreferredSize()
{
return (new Dimension(200,100));
}
}
回答by Soronthar
Congrats, you just stumbled upon the subtleties of repaint :) There is a quite nice explanation at http://www.oracle.com/technetwork/java/painting-140037.html#paint_process. Here is the summary:
恭喜,您刚刚发现了重绘的微妙之处 :) http://www.oracle.com/technetwork/java/painting-140037.html#paint_process有一个很好的解释。这是摘要:
- If you call repaint() on a heavyweight component like JFrame or JApplet, it will repaint immediately.
- If you call repaint() on a JComponent, it will "schedule" the repainting to occur at some point in the future as decided by the Repaint Manager (which means, you have no control over it).
- 如果您在 JFrame 或 JApplet 等重量级组件上调用 repaint(),它将立即重新绘制。
- 如果您在 JComponent 上调用 repaint(),它将“安排”在未来某个时间点进行重绘,这是由重绘管理器决定的(这意味着您无法控制它)。
So, call the repaint() method in JApplet and you should see the changes as soon as you click the button.
因此,在 JApplet 中调用 repaint() 方法,您应该在单击按钮后立即看到更改。
回答by tibo
Have you tried instead of paint(p)
to use p.repaint()
or p.update(p.getGraphics())
?
您是否尝试过而不是paint(p)
使用p.repaint()
或p.update(p.getGraphics())
?
I have not done Swing for ages and I can't remember exactly how it's behaving. One sure thing is that you have to be aware of when it is the good time to call paint
, update
or validate
and how to use correctly the EventDispatcherThread (EDT). Otherwise your application will look like a lot of java swing applications : a crap filled of UI bugs...
我已经很久没有使用 Swing 了,我记不清它的行为方式了。可以肯定的是,您必须知道何时是调用 的好时机paint
,update
或者validate
以及如何正确使用 EventDispatcherThread (EDT)。否则您的应用程序将看起来像很多 java swing 应用程序:一堆 UI 错误...
I don't say Swing is crap, I say that if you don't know how it works, your UI will be a crap.
我不是说 Swing 是垃圾,我是说如果你不知道它是如何工作的,你的 UI 就是垃圾。