javascript 如何在不缩放内容的情况下更改 html5 画布的尺寸
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how to change dimensions of html5 canvas without it scaling content
提问by Toad
I init my canvas like this:
我像这样初始化我的画布:
<canvas id="canvasDiv" width="20" height="20"></canvas>
and somewhere in the code I want to resize it to it's final size:
在代码中的某处,我想将其调整为最终大小:
var canvas = document.getElementById("canvasDiv");
canvas.style.width = 200;
canvas.style.height = 100;
However, any pixel I plot on my canvas is scaled (so it's not 1 pixel anymore).
但是,我在画布上绘制的任何像素都会被缩放(因此不再是 1 像素)。
How does one change the dimensions of a canvas without this scaling effect? (So programmatically)
如果没有这种缩放效果,如何更改画布的尺寸?(所以以编程方式)
回答by sunetos
I think you just need to also set its width & height properties:
我认为你只需要设置它的宽度和高度属性:
canvas.width = 200;
canvas.height = 100;

