Java中的单线程服务器
时间:2020-01-09 10:36:12 来源:igfitidea点击:
本文将展示如何在Java中实现单线程服务器。单线程服务器不是服务器的最佳设计,但是代码很好地说明了服务器的生命周期。多线程服务器上的以下文本将基于此代码模板。
这是一个简单的单线程服务器:
package servers;
import java.net.ServerSocket;
import java.net.Socket;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class SingleThreadedServer implements Runnable{
protected int serverPort = 8080;
protected ServerSocket serverSocket = null;
protected boolean isStopped = false;
protected Thread runningThread= null;
public SingleThreadedServer(int port){
this.serverPort = port;
}
public void run(){
synchronized(this){
this.runningThread = Thread.currentThread();
}
openServerSocket();
while(! isStopped()){
Socket clientSocket = null;
try {
clientSocket = this.serverSocket.accept();
} catch (IOException e) {
if(isStopped()) {
System.out.println("Server Stopped.") ;
return;
}
throw new RuntimeException(
"Error accepting client connection", e);
}
try {
processClientRequest(clientSocket);
} catch (Exception e) {
//log exception and go on to next request.
}
}
System.out.println("Server Stopped.");
}
private void processClientRequest(Socket clientSocket)
throws Exception {
InputStream input = clientSocket.getInputStream();
OutputStream output = clientSocket.getOutputStream();
long time = System.currentTimeMillis();
byte[] responseDocument = "<html><body>" +
"Singlethreaded Server: " +
time +
"</body></html>".getBytes("UTF-8");
byte[] responseHeader =
"HTTP/1.1 200 OK\r\n" +
"Content-Type: text/html; charset=UTF-8\r\n" +
"Content-Length: " + responseDocument.length +
"\r\n\r\n".getBytes("UTF-8");
output.write(responseHeader);
output.write(responseDocument);
output.close();
input.close();
System.out.println("Request processed: " + time);
}
private synchronized boolean isStopped() {
return this.isStopped;
}
public synchronized void stop(){
this.isStopped = true;
try {
this.serverSocket.close();
} catch (IOException e) {
throw new RuntimeException("Error closing server", e);
}
}
private void openServerSocket() {
try {
this.serverSocket = new ServerSocket(this.serverPort);
} catch (IOException e) {
throw new RuntimeException("Cannot open port 8080", e);
}
}
}
这是运行它的代码:
SingleThreadedServer server = new SingleThreadedServer(9000);
new Thread(server).start();
try {
Thread.sleep(10 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Stopping Server");
server.stop();
服务器运行时,我们可以使用普通的Web浏览器访问它。使用地址http:// localhost:9000 /
服务器循环
单线程服务器最有趣的部分是其主循环,在上面的代码中以粗体显示。循环在这里重复:
while(! isStopped()){
Socket clientSocket = null;
try {
clientSocket = this.serverSocket.accept();
} catch (IOException e) {
if(isStopped()) {
System.out.println("Server Stopped.") ;
return;
}
throw new RuntimeException("Error accepting client connection", e);
}
try {
processClientRequest(clientSocket);
} catch (IOException e) {
//log exception and go on to next request.
}
}
简而言之,服务器要做的是:
- 等待客户要求
- 处理客户要求
- 从1开始重复。
对于大多数用Java实现的服务器,此循环几乎相同。单线程服务器与多线程服务器的区别在于,单线程服务器在接受客户端连接的同一线程中处理传入的请求。多线程服务器将连接传递给处理请求的工作线程。
在接受客户端连接的同一线程中处理传入请求不是一个好主意。服务器只能在serverSocket.accept()方法调用内时,客户端才能连接到服务器。侦听线程在" serverSocket.accept()"调用之外花费的时间越长,客户端被拒绝访问服务器的可能性就越高。这就是多线程服务器将传入的连接传递到工作线程的原因,工作线程将处理请求。这样,侦听线程在serverSocket.accept()调用之外花费的时间尽可能少。

