ios 在 Objective-c 中实现倒数计时器?
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Implementing a Countdown Timer in Objective-c?
提问by jamil
I am new to iOS programming. I am working on words matching game. In this game I need to implement time counter which shows minutes and seconds. I want when my game is started my timer to start with 3 minutes. Now I want to decrease this timer in reverse direction with seconds. my code just work for seconds..here is my code:
我是 iOS 编程的新手。我正在研究单词匹配游戏。在这个游戏中,我需要实现显示分钟和秒的时间计数器。我希望我的游戏开始时我的计时器以 3 分钟开始。现在我想以秒为单位反向减少这个计时器。我的代码只工作几秒钟..这是我的代码:
secondsLeft--;
int seconds = (secondsLeft %3600) % 60;
Timerlbl.text = [NSString stringWithFormat:@"%02d",seconds];
if (seconds==0)
{
UIAlertView *pAlert = [[UIAlertView alloc]initWithTitle:@"Sorry!!"
message:@"TimeOver" delegate:self cancelButtonTitle:@"OK"
otherButtonTitles:@"Cancel",nil];
[pAlert show];
[pAlert release];
}
}
In Viewdidload i call it through timer..
在 Viewdidload 我通过计时器调用它..
countDown=[NSTimer scheduledTimerWithTimeInterval:5.0 target:self
selector:@selector(TimeOver) userInfo:nil repeats:YES];
pleas any one guide me how can i do it in both minutes and seconds.
请任何人指导我如何在几分钟和几秒钟内做到这一点。
回答by Abhishek Singh
You can do it like this(ARC Enabled):-
你可以这样做(启用ARC):-
@interface ViewController()
{
UILabel *progress;
NSTimer *timer;
int currMinute;
int currSeconds;
}
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
progress=[[UILabel alloc] initWithFrame:CGRectMake(80, 15, 100, 50)];
progress.textColor=[UIColor redColor];
[progress setText:@"Time : 3:00"];
progress.backgroundColor=[UIColor clearColor];
[self.view addSubview:progress];
currMinute=3;
currSeconds=00;
// Do any additional setup after loading the view, typically from a nib.
}
-(void)start
{
timer=[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFired) userInfo:nil repeats:YES];
}
-(void)timerFired
{
if((currMinute>0 || currSeconds>=0) && currMinute>=0)
{
if(currSeconds==0)
{
currMinute-=1;
currSeconds=59;
}
else if(currSeconds>0)
{
currSeconds-=1;
}
if(currMinute>-1)
[progress setText:[NSString stringWithFormat:@"%@%d%@%02d",@"Time : ",currMinute,@":",currSeconds]];
}
else
{
[timer invalidate];
}
}
回答by Neil Galiaskarov
I know this is old question, but I want to share my way to achieve this. We have method (timeIntervalSinceDate:) to calculate the interval and have fixed amount of seconds to count down. In my case 300 s.
我知道这是个老问题,但我想分享我实现这一目标的方法。我们有方法 (timeIntervalSinceDate:) 来计算间隔并有固定的秒数倒计时。在我的情况下是 300 秒。
UPDATE JULY, 2015 SWIFT
2015 年 7 月更新
@IBAction func startTimer(sender: UIButton) {
sender.selected = !sender.selected;
//if selected fire timer, otherwise stop
if (sender.selected) {
self.timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("updateTimer"), userInfo: nil, repeats: true);
self.startDate = NSDate();
} else {
self.stopTimer();
}
}
func stopTimer() {
self.timer.invalidate();
}
func updateTimer() {
// Create date from the elapsed time
var currentDate:NSDate = NSDate();
var timeInterval:NSTimeInterval = currentDate.timeIntervalSinceDate(self.startDate!);
//300 seconds count down
var timeIntervalCountDown = 300 - timeInterval;
var timerDate:NSDate = NSDate(timeIntervalSince1970: timeIntervalCountDown);
// Create a date formatter
var dateFormatter = NSDateFormatter();
dateFormatter.dateFormat = "mm:ss";
dateFormatter.timeZone = NSTimeZone(forSecondsFromGMT: 0);
// Format the elapsed time and set it to the label
var timeString = dateFormatter.stringFromDate(timerDate);
self.timerLabel?.text = timeString;
}
Working github swift sample project
Objective-C
目标-C
- (void)updateTimer
{
// Create date from the elapsed time
NSDate *currentDate = [NSDate date];
NSTimeInterval timeInterval = [currentDate
timeIntervalSinceDate:self.startDate];
NSLog(@"time interval %f",timeInterval);
//300 seconds count down
NSTimeInterval timeIntervalCountDown = 300 - timeInterval;
NSDate *timerDate = [NSDate
dateWithTimeIntervalSince1970:timeIntervalCountDown];
// Create a date formatter
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:@"mm:ss"];
[dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
// Format the elapsed time and set it to the label
NSString *timeString = [dateFormatter stringFromDate:timerDate];
self.stopWatch.text = timeString;
}
- (void)stopTimer
{
[self.stopWatchTimer invalidate];
self.stopWatchTimer = nil;
[self updateTimer];
}
- (void)startTimer
{
if (self.stopWatchTimer) {
[self.stopWatchTimer invalidate];
self.stopWatchTimer = nil;
}
self.startDate = [NSDate date];
// Create the stop watch timer that fires every 100 ms
self.stopWatchTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/10.0
target:self
selector:@selector(updateTimer)
userInfo:nil
repeats:YES];
}
UPDATE:
更新:
it is extremely expensive to create a NSDateFormatter each time you pass through updateTimer. Far better to create the NSDateFormatter outside the loop and reuse it. Credits: @siburb
每次通过 updateTimer 创建一个 NSDateFormatter 是非常昂贵的。在循环外创建 NSDateFormatter 并重用它要好得多。学分:@siburb
回答by iDhaval
In .h file
在 .h 文件中
IBOutlet UILabel* lblTimer;
NSTimer* gameTimer;
In .m file
在 .m 文件中
-(void)viewDidLoad
{
[super viewDidLoad];
[self createTimer];
}
- (void)createTimer
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRunLoop* runLoop = [NSRunLoop currentRunLoop];
gameTimer = [[NSTimer timerWithTimeInterval:1.00 target:self selector:@selector(timerFired:) userInfo:nil repeats:YES] retain];
[[NSRunLoop currentRunLoop] addTimer:gameTimer forMode:NSDefaultRunLoopMode];
timeCount = 20;
[runLoop run];
[pool release];
}
- (void)timerFired:(NSTimer *)timer
{
if(timeCount == 0)
{
[self timerExpired];
}
else
{
timeCount--;
if(timeCount == 0) {
[timer invalidate];
[self timerExpired];
}
}
lblTimer.text = [NSString stringWithFormat:@"%02d:%02d",timeCount/60, timeCount % 60];
self.title = lblTimer.text;
}
Bind the above Label Outlet with Label in View.
将上面的Label Outlet 与View 中的Label 绑定。
It is working correctly with Me
它与我一起正常工作
回答by rishi
You can use NSTimer
to achieve this.
您可以使用它NSTimer
来实现这一点。