ios UILabel 文字边距
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原文地址: http://stackoverflow.com/questions/3476646/
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UILabel text margin
提问by Ljdawson
I'm looking to set the left inset/margin of a UILabel
and can't find a method to do so. The label has a background set so just changing its origin won't do the trick. It would be ideal to inset the text by 10px
or so on the left hand side.
我正在寻找设置 a 的左侧插图/边距,UILabel
但找不到这样做的方法。该标签具有背景设置,因此仅更改其原点是行不通的。最好10px
在左侧左右插入文本。
回答by Tommy Herbert
I solved this by subclassing UILabel
and overriding drawTextInRect:
like this:
我通过像这样子类化UILabel
和覆盖来解决这个问题drawTextInRect:
:
- (void)drawTextInRect:(CGRect)rect {
UIEdgeInsets insets = {0, 5, 0, 5};
[super drawTextInRect:UIEdgeInsetsInsetRect(rect, insets)];
}
Swift 3.1:
斯威夫特 3.1:
override func drawText(in rect: CGRect) {
let insets = UIEdgeInsets.init(top: 0, left: 5, bottom: 0, right: 5)
super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}
Swift 4.2.1:
斯威夫特 4.2.1:
override func drawText(in rect: CGRect) {
let insets = UIEdgeInsets(top: 0, left: 5, bottom: 0, right: 5)
super.drawText(in: rect.inset(by: insets))
}
As you might have gathered, this is an adaptation of tc.'s answer. It has two advantages over that one:
正如您可能已经收集到的那样,这是对tc.'s answer的改编。与它相比,它有两个优点:
- there's no need to trigger it by sending a
sizeToFit
message - it leaves the label frame alone - handy if your label has a background and you don't want that to shrink
- 无需通过发送
sizeToFit
消息来触发它 - 它将标签框架单独保留 - 如果您的标签有背景并且您不希望它缩小,则很方便
回答by blyabtroi
For multiline text the left and the right margin can be set by using NSAttributedString.
对于多行文本,可以使用 NSAttributedString 设置左右边距。
NSMutableParagraphStyle *style = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
style.alignment = NSTextAlignmentJustified;
style.firstLineHeadIndent = 10.0f;
style.headIndent = 10.0f;
style.tailIndent = -10.0f;
NSAttributedString *attrText = [[NSAttributedString alloc] initWithString:title attributes:@{ NSParagraphStyleAttributeName : style}];
UILabel * label = [[UILabel alloc] initWithFrame:someFrame];
label.numberOfLines = 0;
label.attributedText = attrText;
回答by Brody Robertson
The best approach to add padding to a UILabel is to subclass UILabel and add an edgeInsets property. You then set the desired insets and the label will be drawn accordingly.
向 UILabel 添加填充的最佳方法是继承 UILabel 并添加 edgeInsets 属性。然后设置所需的插图并相应地绘制标签。
OSLabel.h
操作系统标签文件
#import <UIKit/UIKit.h>
@interface OSLabel : UILabel
@property (nonatomic, assign) UIEdgeInsets edgeInsets;
@end
OSLabel.m
操作系统标签文件
#import "OSLabel.h"
@implementation OSLabel
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.edgeInsets = UIEdgeInsetsMake(0, 0, 0, 0);
}
return self;
}
- (void)drawTextInRect:(CGRect)rect {
[super drawTextInRect:UIEdgeInsetsInsetRect(rect, self.edgeInsets)];
}
- (CGSize)intrinsicContentSize
{
CGSize size = [super intrinsicContentSize];
size.width += self.edgeInsets.left + self.edgeInsets.right;
size.height += self.edgeInsets.top + self.edgeInsets.bottom;
return size;
}
@end
回答by Peter DeWeese
Subclassing is a little cumbersome for such a simple case. An alternative is to simply add the UILabel with no background set to a UIView with the background set. Set the label's x to 10 and make the outer view's size 20 pixels wider than the label.
对于这样一个简单的情况,子类化有点麻烦。另一种方法是简单地将没有设置背景的 UILabel 添加到设置了背景的 UIView 中。将标签的 x 设置为 10,并使外部视图的大小比标签宽 20 像素。
回答by Imanou Petit
With Swift 3, you can have the desired effect by creating a subclass of UILabel
. In this subclass, you will have to add a UIEdgeInsets
property with the required insets and override drawText(in:)
method, intrinsicContentSize
property (for Auto layout code) and/or sizeThatFits(_:)
method (for Springs & Struts code).
使用 Swift 3,您可以通过创建UILabel
. 在这个子类中,您必须添加一个UIEdgeInsets
具有所需插入和覆盖drawText(in:)
方法、intrinsicContentSize
属性(用于自动布局代码)和/或sizeThatFits(_:)
方法(用于 Springs 和 Struts 代码)的属性。
import UIKit
class PaddingLabel: UILabel {
let padding: UIEdgeInsets
// Create a new PaddingLabel instance programamtically with the desired insets
required init(padding: UIEdgeInsets = UIEdgeInsets(top: 0, left: 10, bottom: 0, right: 10)) {
self.padding = padding
super.init(frame: CGRect.zero)
}
// Create a new PaddingLabel instance programamtically with default insets
override init(frame: CGRect) {
padding = UIEdgeInsets.zero // set desired insets value according to your needs
super.init(frame: frame)
}
// Create a new PaddingLabel instance from Storyboard with default insets
required init?(coder aDecoder: NSCoder) {
padding = UIEdgeInsets.zero // set desired insets value according to your needs
super.init(coder: aDecoder)
}
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, padding))
}
// Override `intrinsicContentSize` property for Auto layout code
override var intrinsicContentSize: CGSize {
let superContentSize = super.intrinsicContentSize
let width = superContentSize.width + padding.left + padding.right
let heigth = superContentSize.height + padding.top + padding.bottom
return CGSize(width: width, height: heigth)
}
// Override `sizeThatFits(_:)` method for Springs & Struts code
override func sizeThatFits(_ size: CGSize) -> CGSize {
let superSizeThatFits = super.sizeThatFits(size)
let width = superSizeThatFits.width + padding.left + padding.right
let heigth = superSizeThatFits.height + padding.top + padding.bottom
return CGSize(width: width, height: heigth)
}
}
The following example shows how to use PaddingLabel
instances in a UIViewController
:
以下示例显示了如何PaddingLabel
在 a 中使用实例UIViewController
:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var storyboardAutoLayoutLabel: PaddingLabel!
let autoLayoutLabel = PaddingLabel(padding: UIEdgeInsets(top: 20, left: 40, bottom: 20, right: 40))
let springsAndStructsLabel = PaddingLabel(frame: CGRect.zero)
var textToDisplay = "Lorem ipsum dolor sit er elit lamet."
override func viewDidLoad() {
super.viewDidLoad()
// Set autoLayoutLabel
autoLayoutLabel.text = textToDisplay
autoLayoutLabel.backgroundColor = .red
autoLayoutLabel.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(autoLayoutLabel)
autoLayoutLabel.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 30).isActive = true
autoLayoutLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
// Set springsAndStructsLabel
springsAndStructsLabel.text = textToDisplay
springsAndStructsLabel.backgroundColor = .green
view.addSubview(springsAndStructsLabel)
springsAndStructsLabel.frame.origin = CGPoint(x: 30, y: 90)
springsAndStructsLabel.sizeToFit()
// Set storyboardAutoLayoutLabel
storyboardAutoLayoutLabel.text = textToDisplay
storyboardAutoLayoutLabel.backgroundColor = .blue
}
// Link this IBAction to a UIButton or a UIBarButtonItem in Storyboard
@IBAction func updateLabelText(_ sender: Any) {
textToDisplay = textToDisplay == "Lorem ipsum dolor sit er elit lamet." ? "Lorem ipsum." : "Lorem ipsum dolor sit er elit lamet."
// autoLayoutLabel
autoLayoutLabel.text = textToDisplay
// springsAndStructsLabel
springsAndStructsLabel.text = textToDisplay
springsAndStructsLabel.sizeToFit()
// storyboardAutoLayoutLabel
storyboardAutoLayoutLabel.text = textToDisplay
}
}
回答by Yariv Nissim
I ended up just adding some spaces to the text:
我最终只是在文本中添加了一些空格:
self.titleLabel.text = [NSString stringWithFormat:@" %@", self.titleLabel.text];
Ugly yet effective, and no subclassing required.
丑陋而有效,不需要子类化。
You can try "\t" as well. For a generic solution please refer to the accepted answer
你也可以试试 "\t"。有关通用解决方案,请参阅已接受的答案
回答by funct7
Swift version of Recycled Steel's answer + intrinsizeContentSize()
.
再生钢答案的 Swift 版本 + intrinsizeContentSize()
.
It supports a more traditional style of setting insets for other view objects with insets while being able to set insets in Interface Builder, i.e. insets are set like so programmatically:
它支持更传统的为其他带有插图的视图对象设置插图的风格,同时能够在 Interface Builder 中设置插图,即插图以编程方式设置:
label.inset = UIEdgeInsetsMake(0, 0, 5, 0)
Please let me know if there are any bugs.
请让我知道是否有任何错误。
Swift 4.2
斯威夫特 4.2
@IBDesignable class InsetLabel: UILabel {
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawText(in rect: CGRect) {
super.drawText(in: rect.inset(by: insets))
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override var intrinsicContentSize: CGSize {
var contentSize = super.intrinsicContentSize
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
}
Swift 3
斯威夫特 3
@IBDesignable class InsetLabel: UILabel {
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override var intrinsicContentSize: CGSize {
var contentSize = super.intrinsicContentSize
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
}
Swift 2.2
斯威夫特 2.2
@IBDesignable class InsetLabel: UILabel {
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawTextInRect(rect: CGRect) {
super.drawTextInRect(UIEdgeInsetsInsetRect(rect, insets))
}
override func sizeThatFits(size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override func intrinsicContentSize() -> CGSize {
var contentSize = super.intrinsicContentSize()
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
}
回答by neverbendeasy
You can also solve this by initializing your UILabel with a custom frame.
您还可以通过使用自定义框架初始化 UILabel 来解决此问题。
CGRect initialFrame = CGRectMake(0, 0, 100, 100);
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0, 10, 0, 0);
CGRect paddedFrame = UIEdgeInsetsInsetRect(initialFrame, contentInsets);
self.label = [[UILabel alloc] initWithFrame:paddedFrame];
Nod to CGRect Tricks.
回答by Arsonik
and an @IBDesignable that make it work with Interface Builder
和一个 @IBDesignable 使它与 Interface Builder 一起工作
Swift 4
斯威夫特 4
//
// PaddedLabel.swift
// TrainCentric
//
// Created by Arsonik
// https://stackoverflow.com/a/33244365/337934
//
import UIKit
@IBDesignable
class PaddedLabel: UILabel {
@IBInspectable var inset:CGSize = CGSize(width: 0, height: 0)
var padding: UIEdgeInsets {
var hasText:Bool = false
if let t = self.text?.count, t > 0 {
hasText = true
}
else if let t = attributedText?.length, t > 0 {
hasText = true
}
return hasText ? UIEdgeInsets(top: inset.height, left: inset.width, bottom: inset.height, right: inset.width) : UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
}
override func drawText(in rect: CGRect) {
super.drawText(in: rect.inset(by: padding))
}
override var intrinsicContentSize: CGSize {
let superContentSize = super.intrinsicContentSize
let p = padding
let width = superContentSize.width + p.left + p.right
let heigth = superContentSize.height + p.top + p.bottom
return CGSize(width: width, height: heigth)
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
let superSizeThatFits = super.sizeThatFits(size)
let p = padding
let width = superSizeThatFits.width + p.left + p.right
let heigth = superSizeThatFits.height + p.top + p.bottom
return CGSize(width: width, height: heigth)
}
}
Swift 2
斯威夫特 2
@IBDesignable
class PaddedLabel: UILabel {
@IBInspectable var inset:CGSize = CGSize(width: 0, height: 0)
var padding: UIEdgeInsets {
var hasText:Bool = false
if let t = text?.length where t > 0 {
hasText = true
}
else if let t = attributedText?.length where t > 0 {
hasText = true
}
return hasText ? UIEdgeInsets(top: inset.height, left: inset.width, bottom: inset.height, right: inset.width) : UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
}
override func drawTextInRect(rect: CGRect) {
super.drawTextInRect(UIEdgeInsetsInsetRect(rect, padding))
}
override func intrinsicContentSize() -> CGSize {
let superContentSize = super.intrinsicContentSize()
let p = padding
let width = superContentSize.width + p.left + p.right
let heigth = superContentSize.height + p.top + p.bottom
return CGSize(width: width, height: heigth)
}
override func sizeThatFits(size: CGSize) -> CGSize {
let superSizeThatFits = super.sizeThatFits(size)
let p = padding
let width = superSizeThatFits.width + p.left + p.right
let heigth = superSizeThatFits.height + p.top + p.bottom
return CGSize(width: width, height: heigth)
}
}
回答by Millie Smith
For Xamarin users (using Unified API):
对于 Xamarin 用户(使用统一 API):
class UIMarginLabel : UILabel
{
public UIMarginLabel()
{
}
public UIMarginLabel( CGRect frame ) : base( frame )
{
}
public UIEdgeInsets Insets { get; set; }
public override void DrawText( CGRect rect )
{
base.DrawText( Insets.InsetRect( rect ) );
}
}
And for those using the original MonoTouch API:
对于那些使用原始 MonoTouch API 的人:
public class UIMarginLabel : UILabel
{
public UIEdgeInsets Insets { get; set; }
public UIMarginLabel() : base()
{
Insets = new UIEdgeInsets(0, 0, 0, 0);
}
public UIMarginLabel(RectangleF frame) : base(frame)
{
Insets = new UIEdgeInsets(0, 0, 0, 0);
}
public override void DrawText(RectangleF frame)
{
base.DrawText(new RectangleF(
frame.X + Insets.Left,
frame.Y + Insets.Top,
frame.Width - Insets.Left - Insets.Right,
frame.Height - Insets.Top - Insets.Bottom));
}
}