ios 如何仅为 UIView 的左下角、右下角和左上角设置cornerRadius?

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时间:2020-08-31 02:08:57  来源:igfitidea点击:

how to set cornerRadius for only bottom-left,bottom-right and top-left corner of a UIView?

iosobjective-ciphonexcodeipad

提问by Siva

Is there a way to set cornerRadius for only bottom-left,bottom-right and top-left corner of a UIView?

有没有办法只为 UIView 的左下角、右下角和左上角设置cornerRadius?

I tried the following, but it ended up making the view disappear. Is there anything wrong with the code below?

我尝试了以下操作,但最终导致视图消失。下面的代码有什么问题吗?

    UIBezierPath *maskPath;
    maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight) cornerRadii:CGSizeMake(20.0, 20.0)];
    CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
    maskLayer.path = maskPath.CGPath;
    view.layer.mask = maskLayer;

回答by Justin Boo

You can do it like this:

你可以这样做:

UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.viewOutlet.bounds byRoundingCorners:(UIRectCornerTopLeft | UIRectCornerBottomLeft | UIRectCornerBottomRight) cornerRadii:CGSizeMake(10.0, 10.0)];

CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.view.bounds;
maskLayer.path  = maskPath.CGPath;
self.viewOutlet.layer.mask = maskLayer;

enter image description here

在此处输入图片说明

Update:
If You need border just create another CAShapeLayerand add it to view's layer as sublayer. Like this (place this code below upper code):

更新:
如果您需要边框,只需创建另一个边框CAShapeLayer并将其作为子图层添加到视图层。像这样(将此代码放在上面的代码下方):

CAShapeLayer *borderLayer = [[CAShapeLayer alloc] init];
borderLayer.frame = self.view.bounds;
borderLayer.path  = maskPath.CGPath;
borderLayer.lineWidth   = 4.0f;
borderLayer.strokeColor = [UIColor blackColor].CGColor;
borderLayer.fillColor   = [UIColor clearColor].CGColor;

[self.viewOutlet.layer addSublayer:borderLayer];

enter image description here

在此处输入图片说明

In swift 3.0 like this:

在像这样的 swift 3.0 中:

let maskPath = UIBezierPath.init(roundedRect: self.viewOutlet.bounds, byRoundingCorners:[.topLeft, .bottomLeft], cornerRadii: CGSize.init(width: 10.0, height: 10.0))
let maskLayer = CAShapeLayer()
maskLayer.frame = self.viewOutlet.bounds
maskLayer.path = maskPath.cgPath
self.viewOutlet.layer.mask = maskLayer

回答by Museer Ahamad Ansari

Tested in xcode 8 and swift 3

在 xcode 8 和 swift 3 中测试

extension UIView {
    func roundCorners(corners:UIRectCorner, radius: CGFloat) {
      let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
      let mask = CAShapeLayer()
      mask.path = path.cgPath
      self.layer.mask = mask
    }
}

And use like this

并像这样使用

YourView.roundCorners([.topLeft, .bottomLeft], radius: 10)

回答by Shamsudheen TK

Use a custom UIViewand Implement the below code

使用自定义UIView并实现以下代码

#import "CustomUIView.h"

@implementation CustomView

- (void)drawRect:(CGRect)rect
{
    // Drawing code
    CAShapeLayer * maskLayer = [CAShapeLayer layer];
    maskLayer.path = [UIBezierPath bezierPathWithRoundedRect: self.bounds byRoundingCorners: UIRectCornerTopLeft | UIRectCornerBottomLeft | UIRectCornerBottomRight cornerRadii: (CGSize){20.0, 20.0}].CGPath;

    self.layer.mask = maskLayer;
}

@end

Output:

输出:

enter image description here

在此处输入图片说明

Look at the UIBezierPath.hoptions :

看看UIBezierPath.h选项:

typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
    UIRectCornerTopLeft     = 1 << 0,
    UIRectCornerTopRight    = 1 << 1,
    UIRectCornerBottomLeft  = 1 << 2,
    UIRectCornerBottomRight = 1 << 3,
    UIRectCornerAllCorners  = ~0UL
};

回答by metpb

Setting corner-radius for a view in Swift

为视图设置角半径 Swift

The creation and masking of layers should run inside the optional drawRect()block inherited from UIView

图层的创建和遮罩应在drawRect()继承自的可选块内运行UIView

    override func drawRect(rect: CGRect) {
        super.drawRect(rect)

        let maskPath = UIBezierPath(roundedRect: self.view.bounds, byRoundingCorners: [.TopLeft, .BottomLeft, .BottomRight], cornerRadii: CGSizeMake(10, 10))
        let maskLayer = CAShapeLayer()
        maskLayer.frame = self.view.bounds
        maskLayer.path  = maskPath.CGPath
        self.view.layer.mask = maskLayer
    }

回答by Siddhesh Mahadeshwar

I know it's very late, but i just create one method where you can pass only one or multiple UIRectCorners.

我知道现在已经很晚了,但我只是创建了一种方法,您只能在其中传递一个或多个 UIRectCorners。

  [self setMaskTo:myView byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight)];

- (void)setMaskTo:(UIView*)view byRoundingCorners:(UIRectCorner)corners
        {
            UIBezierPath *rounded = [UIBezierPath bezierPathWithRoundedRect:view.bounds
                                                          byRoundingCorners:corners
                                                                cornerRadii:CGSizeMake(8.0, 8.0)];
            CAShapeLayer *shape = [[CAShapeLayer alloc] init];
            [shape setPath:rounded.CGPath];
            view.layer.mask = shape;
    }

回答by Anurag Bhakuni

hope this will help you

希望能帮到你

your above code running perfectly on my machine , may be you set CAShapeLayerframe equal to your view frame due to which your view will disappear but i am not seeing this line in your code ,so please check your view property and apply below code

您上面的代码在我的机器上完美运行,可能是您将CAShapeLayer框架设置为等于您的视图框架,因此您的视图将消失,但我没有在您的代码中看到这一行,因此请检查您的视图属性并应用以下代码

  UIBezierPath *maskPath;
    maskPath = [UIBezierPath bezierPathWithRoundedRect:viewName.bounds
                                     byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight |UIRectCornerTopLeft)
                                           cornerRadii:CGSizeMake(20.0, 20.0)];
    CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
    maskLayer.frame =viewName.bounds; 
    maskLayer.path = maskPath.CGPath;
   viewName.layer.mask = maskLayer;

回答by Den

On iOS 11, What you only need is the maskedCorners.

在 iOS 11 上,您只需要 maskedCorners。

    let cornerRadius: CGFloat = 6.0
    if #available(iOS 11, *) {
        productImageView.layer.cornerRadius  = cornerRadius
        productImageView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]

    } else {
        let path        = UIBezierPath(roundedRect: bounds, byRoundingCorners: [.topLeft , .topRight], cornerRadii:CGSize(width: cornerRadius, height: cornerRadius))
        let maskLayer   = CAShapeLayer()
        maskLayer.frame = bounds
        maskLayer.path  = path.cgPath
        productImageView.mask                = maskLayer
        productImageView.layer.masksToBounds = true
    }

回答by Vijay Rathod

UIBezierPath *maskPath;
maskPath = [UIBezierPath bezierPathWithRoundedRect:someView.bounds 
                             byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight|UIRectCornerBottomLeft|UIRectCornerBottomRight) 
                                   cornerRadii:CGSizeMake(10.0,10.0,5.0, 10.0)];


CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
someView.layer.mask = maskLayer;

回答by Hardik Thakkar

Try this code

试试这个代码

-(void)setMaskTo:(UIView*)view byRoundingCorners:(UIRectCorner)corners {
    UIBezierPath* rounded = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(10.0, 10.0)];
    CAShapeLayer* shape = [[CAShapeLayer alloc] init];
    [shape setPath:rounded.CGPath];
    view.layer.mask = shape;
}

call using

调用使用

[self setMaskTo:myView byRoundingCorners:UIRectCornerTopLeft|UIRectCornerTopRight];

Available options:

可用选项:

UIRectCornerTopLeft, UIRectCornerTopRight,UIRectCornerBottomLeft,UIRectCornerBottomRight,UIRectCornerAllCorners

回答by Maulik Patel

use this code corner radius of view only two sides.after long time i got suggestion ios. here viewFilter is view outlet which we want rounded.

使用此代码角的视野半径只有两侧。很长一段时间后,我得到了 ios 的建议。这里 viewFilter 是我们想要四舍五入的视图出口。

-(void) viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
[self setMaskTo:viewFilter byRoundingCorners:UIRectCornerBottomLeft | UIRectCornerBottomRight];
}

-(void)setMaskTo:(UIView*)view byRoundingCorners:(UIRectCorner)corners{

UIBezierPath *rounded = [UIBezierPathbezierPathWithRoundedRect:view.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(20.0, 20.0)];

CAShapeLayer *shape = [[CAShapeLayer alloc] init];
shape.frame = self.view.bounds;
[shape setPath:rounded.CGPath];
view.layer.mask = shape;
}