C++ 声明函子进行比较?

声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow 原文地址: http://stackoverflow.com/questions/1765539/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me): StackOverFlow

提示:将鼠标放在中文语句上可以显示对应的英文。显示中英文
时间:2020-08-27 21:07:48  来源:igfitidea点击:

Declaring functors for comparison?

c++operatorsfunctoroperator-keyword

提问by Goles

I have seen other people questions but found none that applied to what I'm trying to achieve here.

我见过其他人的问题,但没有发现适用于我在这里尝试实现的目标。

I'm trying to sort Entities via my EntityManager class using std::sort and a std::vector<Entity *>

我正在尝试使用 std::sort 和一个通过我的 EntityManager 类对实体进行排序 std::vector<Entity *>

/*Entity.h*/
class Entity
{
public:
 float x,y;
};

struct compareByX{
 bool operator()(const GameEntity &a, const GameEntity &b)
 {
  return (a.x < b.x);
 }
};   

/*Class EntityManager that uses  Entitiy*/

typedef std::vector<Entity *> ENTITY_VECTOR; //Entity reference vector

class EntityManager: public Entity
{
private:
 ENTITY_VECTOR managedEntities;

public:
 void sortEntitiesX();
};

void EntityManager::sortEntitiesX()
{

 /*perform sorting of the entitiesList by their X value*/
 compareByX comparer;

 std::sort(entityList.begin(), entityList.end(), comparer);
}

I'm getting a dozen of errors like

我收到了十几个错误,比如

: error: no match for call to '(compareByX) (GameEntity* const&, GameEntity* const&)'
: note: candidates are: bool compareByX::operator()(const GameEntity&, const GameEntity&)

I'm not sure but ENTITY_VECTOR is std::vector<Entity *>, and I don't know if that could be the problem when using the compareByX functor ?

我不确定,但 ENTITY_VECTOR 是std::vector<Entity *>,我不知道这是否是使用 compareByX 函子时的问题?

I'm pretty new to C++, so any kind of help is welcome.

我对 C++ 很陌生,所以欢迎任何形式的帮助。

采纳答案by xtofl

And a third one comes in... After you edited you question, still one open topic: your comparator takes a const &to the GameEntityclass. It should, in order to work with the values of the vector<GameEntity*>, take const GameEntity*arguments instead.

第三个进来......在你编辑了你的问题之后,仍然是一个开放的主题:你的比较器将 aconst &带到GameEntity课堂上。它应该,为了与工作的价值vector<GameEntity*>,采取 const GameEntity*的参数来代替。

回答by Jerry Coffin

A functor is a class that defines operator() so an object of that class can be "invoked" with the same syntax as calling a function:

函子是一个定义 operator() 的类,因此可以使用与调用函数相同的语法“调用”该类的对象:

struct functor { 
   bool operator()(Entity const &a, Entity const &b) {
       return a.x < b.x;
   }
};

If you want that as a member of your Entity class, you'd use a nested class:

如果您希望将其作为 Entity 类的成员,则可以使用嵌套类:

class Entity { 
    float x;
public:
    friend class byX;
    class byX {
        bool operator()(Entity const &a, Entity const &b) { 
            return a.x < b.x;
        }
    };
};

Then your sort would look something like this:

那么你的排序看起来像这样:

std::sort(ManagedEndities.begin(), ManagedEntities.end(), Entity::byX());

Alternatively, if you usually sort Entities by X, you could define operator< for Entity:

或者,如果您通常按 X 对实体进行排序,则可以为实体定义 operator<:

class Entity { 
     float x;
public:
     bool operator<(Entity const &other) { 
         return x < other.x;
     }
};

In this case, your use of sort would be a bit simpler:

在这种情况下,您对 sort 的使用会更简单一些:

std::sort(ManagedEntities.begin(), ManagedEntities.end());

Creating the comparison function as a normal member function of the Entity class, however, will lead to a sort invocation that's pretty ugly -- it'll usually need something like std::mem_fun_ref to do the job; it's sufficiently ugly that I'd generally avoid it for real code.

然而,将比较函数创建为 Entity 类的普通成员函数会导致排序调用非常丑陋——它通常需要像 std::mem_fun_ref 这样的东西来完成这项工作;它非常丑陋,我通常会在真正的代码中避免使用它。

回答by xtofl

In the light of 'what you're trying to achieve', I may do another guess... You want to be able to specify whether to compare your objects by their GameEntity::xmember, or by their GameEntity::ymember.

根据“您要实现的目标”,我可能会做另一个猜测……您希望能够指定是按GameEntity::x成员还是按GameEntity::y成员比较对象。

The easiest way would be to, as you did, specify a functor for each member:

最简单的方法是,像您一样,为每个成员指定一个函子:

struct CompareX {
   bool operator()( const GameEntity& a, const GameEntity& b ) const {
      return a.x < b.x;
   }
};

struct CompareY {
   bool operator()( const GameEntity& a, const GameEntity& b ) const {
      return a.y < b.y;
   }
};

CompareX compx; // create a compare object
std::sort( v.begin(), v.end(), compx );

The 'flexible' yet more cumbersome way would be to create a template functor:

“灵活”但更麻烦的方法是创建一个模板函子:

#include <iostream>

using namespace std;

// a mockup of your class
struct GameEntity { float x, y, z; };

// just to be able to print it...
ostream& operator<<( ostream& o, const GameEntity& g ) {
  return o << "(" << g.x << ", " << g.y << ", " << g.z << ")";
}

// cumbersome starts here...
typedef float (GameEntity::*membervar);

// a 'generic' float-member comparator
template< membervar m > struct CompareBy {
   bool operator()( const GameEntity& a, const GameEntity& b ) const {
      return a.*m < b.*m ;
   }
};

// example code
int main() {
   using namespace std;
   GameEntity v[] = { {1,0,0}, {2,0,1}, {3,-1,2} };
   GameEntity* vend = v + sizeof(v)/sizeof(v[0]);

   sort( v, vend, CompareBy< &GameEntity::x >() );
   copy( v, vend, ostream_iterator<GameEntity>( cout, "\n" ) );
}

回答by xtofl

I did see this question, recently, though....

不过,最近我确实看到了这个问题......

The answer was something in the way of: the function provided to sortshould not be a member-function of something. Meaning: it should be a static function, or a free function. In case you declare it a static function, you should still precede it by Entity::compareByXin order to name it correctly.

答案是这样的:提供给的函数sort不应该是某个东西的成员函数。含义:它应该是一个静态函数,或者一个自由函数。如果您将其声明为静态函数,您仍应在其前面加上Entity::compareByX以正确命名。

If you define the order in the class itself, you can, as aJ already said, use a function adapter mem_funor mem_fun_refto pour it into a 'free' functor object.

如果您在类本身中定义顺序,则可以如 aJ 已经说过的那样,使用函数适配器mem_funmem_fun_ref将其倒入“自由”函子对象中。

If you want an Entityobject to do the comparison, you should provide sortwith an object (called a functor or comparator in this case):

如果您想要一个Entity对象进行比较,您应该提供sort一个对象(在这种情况下称为函子或比较器):

struct EntityComp {
  bool operator()( const GameEntity& a, const GameEntity& b ) const { 
    return a.x < b.x;
  }
}


...
std::sort( v.begin(), v.end(), EntityComp() );

回答by Elalfer

I believe compareByXshould be a staticmember or lake a look here

我相信compareByX应该是static会员或湖一看这里

回答by Fox

try this..

尝试这个..

 class CompareByX
 {
   operator ()(const GameEntity &a, const GameEntity &b) { ... };
 };

 ...
 std::sort( this->begin(), this->end(), CompareByX);

In a nutshell, a functor is a function object - the STL looks specifically for an operator () that takes in the two parameters I've specified. If you're new to C++, I suggest you look up operators and functors - they're pretty handy even outside STL.

简而言之,函子是一个函数对象——STL 专门寻找一个运算符 (),它接受我指定的两个参数。如果您不熟悉 C++,我建议您查找运算符和函子 - 即使在 STL 之外,它们也非常方便。

Edit: Jerry's answer is better, and more comprehensive.

编辑:杰瑞的回答更好,更全面。