C# 如何正确注销事件处理程序
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How to correctly unregister an event handler
提问by gyrolf
In a code review, I stumbled over this (simplified) code fragment to unregister an event handler:
在代码审查中,我偶然发现了这个(简化的)代码片段来取消注册事件处理程序:
Fire -= new MyDelegate(OnFire);
I thought that this does not unregister the event handler because it creates a new delegate which had never been registered before. But searching MSDN I found several code samples which use this idiom.
我认为这不会取消注册事件处理程序,因为它创建了一个以前从未注册过的新委托。但是搜索 MSDN 我发现了几个使用这个习语的代码示例。
So I started an experiment:
于是我开始了一个实验:
internal class Program
{
public delegate void MyDelegate(string msg);
public static event MyDelegate Fire;
private static void Main(string[] args)
{
Fire += new MyDelegate(OnFire);
Fire += new MyDelegate(OnFire);
Fire("Hello 1");
Fire -= new MyDelegate(OnFire);
Fire("Hello 2");
Fire -= new MyDelegate(OnFire);
Fire("Hello 3");
}
private static void OnFire(string msg)
{
Console.WriteLine("OnFire: {0}", msg);
}
}
To my surprise, the following happened:
令我惊讶的是,发生了以下事情:
Fire("Hello 1");
produced two messages, as expected.Fire("Hello 2");
produced one message!
This convinced me that unregisteringnew
delegates works!Fire("Hello 3");
threw aNullReferenceException
.
Debugging the code showed thatFire
isnull
after unregistering the event.
Fire("Hello 1");
正如预期的那样,产生了两条消息。Fire("Hello 2");
产生了一条消息!
这使我确信取消注册new
代表有效!Fire("Hello 3");
扔了一个NullReferenceException
。
调试代码显示这Fire
是null
在取消注册事件之后。
I know that for event handlers and delegate, the compiler generates a lot of code behind the scene. But I still don't understand why my reasoning is wrong.
我知道对于事件处理程序和委托,编译器会在幕后生成大量代码。但我还是不明白为什么我的推理是错误的。
What am I missing?
我错过了什么?
Additional question: from the fact that Fire
is null
when there are no events registered, I conclude that everywhere an event is fired, a check against null
is required.
其他问题:一个事实,即Fire
是null
在没有注册的事件,我的结论是无处不在的事件被激发,对检查null
是必需的。
采纳答案by Bradley Grainger
The C# compiler's default implementation of adding an event handler calls Delegate.Combine
, while removing an event handler calls Delegate.Remove
:
C# 编译器的默认实现是添加事件处理程序调用Delegate.Combine
,同时删除事件处理程序调用Delegate.Remove
:
Fire = (MyDelegate) Delegate.Remove(Fire, new MyDelegate(Program.OnFire));
The Framework's implementation of Delegate.Remove
doesn't look at the MyDelegate
object itself, but at the method the delegate refers to (Program.OnFire
). Thus, it's perfectly safe to create a new MyDelegate
object when unsubscribing an existing event handler. Because of this, the C# compiler allows you to use a shorthand syntax (that generates exactly the same code behind the scenes) when adding/removing event handlers: you can omit the new MyDelegate
part:
框架的实现Delegate.Remove
并不着眼于MyDelegate
对象本身,而是着眼于委托引用的方法 ( Program.OnFire
)。因此,MyDelegate
在取消订阅现有事件处理程序时创建新对象是完全安全的。因此,C# 编译器允许您在添加/删除事件处理程序时使用速记语法(在幕后生成完全相同的代码):您可以省略该new MyDelegate
部分:
Fire += OnFire;
Fire -= OnFire;
When the last delegate is removed from the event handler, Delegate.Remove
returns null. As you have found out, it's essential to check the event against null before raising it:
从事件处理程序中删除最后一个委托时,Delegate.Remove
返回 null。正如您所发现的,在引发事件之前检查事件是否为 null 是必不可少的:
MyDelegate handler = Fire;
if (handler != null)
handler("Hello 3");
It's assigned to a temporary local variable to defend against a possible race condition with unsubscribing event handlers on other threads. (See my blog postfor details on the thread safety of assigning the event handler to a local variable.) Another way to defend against this problem is to create an empty delegate that is always subscribed; while this uses a little more memory, the event handler can never be null (and the code can be simpler):
它被分配给一个临时局部变量,以防止在其他线程上取消订阅事件处理程序时可能出现的竞争条件。(有关将事件处理程序分配给局部变量的线程安全性的详细信息,请参阅我的博客文章。)防止此问题的另一种方法是创建一个始终订阅的空委托;虽然这会使用更多内存,但事件处理程序永远不能为空(并且代码可以更简单):
public static event MyDelegate Fire = delegate { };
回答by user37325
You should always check whether a delegate has no targets (its value is null) before firing it. As said before, one way of doing this is to subscribe with a do-nothing anonymous method which won't be removed.
在触发委托之前,您应该始终检查委托是否没有目标(其值为空)。如前所述,这样做的一种方法是使用不会被删除的无作为匿名方法进行订阅。
public event MyDelegate Fire = delegate {};
However, this is just a hack to avoid NullReferenceExceptions.
然而,这只是一个避免 NullReferenceExceptions 的技巧。
Just simply cheking whether a delegate is null before invoking is not threadsafe as an other thread can deregister after the null-check and making it null when invoking. There is an other solution is to copy the delegate into a temporary variable:
只是简单地在调用之前检查委托是否为空不是线程安全的,因为其他线程可以在空检查后注销并在调用时使其为空。还有一种解决方案是将委托复制到一个临时变量中:
public event MyDelegate Fire;
public void FireEvent(string msg)
{
MyDelegate temp = Fire;
if (temp != null)
temp(msg);
}
Unfortunately, the JIT compiler may optimize the code, eliminate the temporary variable, and use the original delegate. (as per Juval Lowy - Programming .NET Components)
不幸的是,JIT 编译器可能会优化代码、消除临时变量并使用原始委托。(根据 Juval Lowy - Programming .NET Components)
So to avoid this problem, you could use method which accepts a delegate as parameter:
所以为了避免这个问题,你可以使用接受委托作为参数的方法:
[MethodImpl(MethodImplOptions.NoInlining)]
public void FireEvent(MyDelegate fire, string msg)
{
if (fire != null)
fire(msg);
}
Note that without the MethodImpl(NoInlining) attribute the JIT compiler could inline the method making it worthless. Since delegates are immutable this implementation is threadsafe. You could use this method as:
请注意,如果没有 MethodImpl(NoInlining) 属性,JIT 编译器可能会内联该方法,使其变得毫无价值。由于委托是不可变的,因此该实现是线程安全的。您可以将此方法用作:
FireEvent(Fire,"Hello 3");