javascript 未捕获的 ReferenceError:未使用 onclick 定义函数

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时间:2020-10-27 08:05:36  来源:igfitidea点击:

Uncaught ReferenceError: function is not defined with onclick

javascriptonclickuserscripts

提问by ECMAScript

I'm trying to make a userscriptfor a website to add custom emotes. However, I've been getting a lot of errors.

我正在尝试为网站制作用户脚本以添加自定义表情。但是,我遇到了很多错误。

Here is the function:

这是函数:

function saveEmotes() {
    removeLineBreaks();
    EmoteNameLines = EmoteName.value.split("\n");
    EmoteURLLines = EmoteURL.value.split("\n");
    EmoteUsageLines = EmoteUsage.value.split("\n");

    if (EmoteNameLines.length == EmoteURLLines.length && EmoteURLLines.length == EmoteUsageLines.length) {
        for (i = 0; i < EmoteURLLines.length; i++) {
            if (checkIMG(EmoteURLLines[i])) {
                localStorage.setItem("nameEmotes", JSON.stringify(EmoteNameLines));
                localStorage.setItem("urlEmotes", JSON.stringify(EmoteURLLines));
                localStorage.setItem("usageEmotes", JSON.stringify(EmoteUsageLines));
                if (i == 0) {
                    console.log(resetSlot());
                }
                emoteTab[2].innerHTML += '<span style="cursor:pointer;" onclick="appendEmote(\'' + EmoteUsageLines[i] + '\')"><img src="' + EmoteURLLines[i] + '" /></span>';
            } else {
                alert("The maximum emote(" + EmoteNameLines[i] + ") size is (36x36)");
            }
        }
    } else {
        alert("You have an unbalanced amount of emote parameters.");
    }
}

The spantag's onclickcalls this function:

span标签的onclick调用该函数:

function appendEmote(em) {
    shoutdata.value += em;
}

Every time I click a button that has an onclickattribute, I get this error:

每次单击具有onclick属性的按钮时,都会收到此错误:

Uncaught ReferenceError: function is not defined.

未捕获的 ReferenceError:未定义函数。

Any help would be appreciated.

任何帮助,将不胜感激。

Thank you!

谢谢!

Update

更新

I tried using:

我尝试使用:

emoteTab[2].innerHTML += '<span style="cursor:pointer;" id="'+ EmoteNameLines[i] +'"><img src="' + EmoteURLLines[i] + '" /></span>';
document.getElementById(EmoteNameLines[i]).addEventListener("click", appendEmote(EmoteUsageLines[i]), false);

But I got an undefinederror.

但我有一个undefined错误。

Here is the script.

这是脚本

I tried doing this to test if listeners work and they don't for me:

我尝试这样做是为了测试听众是否有效而他们对我无效:

emoteTab[2].innerHTML = '<td class="trow1" width="12%" align="center"><a id="togglemenu" style="cursor: pointer;">Custom Icons</a></br><a style="cursor: pointer;" id="smilies" onclick=\'window.open("misc.php?action=smilies&amp;popup=true&amp;editor=clickableEditor","Smilies","scrollbars=yes, menubar=no,width=460,height=360,toolbar=no");\' original-title="">Smilies</a><br><a style="cursor: pointer;" onclick=\'window.open("shoutbox.php","Shoutbox","scrollbars=yes, menubar=no,width=825,height=449,toolbar=no");\' original-title="">Popup</a></td></br>';
document.getElementById("togglemenu").addEventListener("click", changedisplay,false);

回答by Brock Adams

Never use .onclick(), or similar attributes from a userscript!(It's also poor practice in a regular web page).

切勿使用.onclick(), 或来自用户脚本的类似属性!在常规网页中这也是不好的做法)。

The reason is that userscripts operate in a sandbox ("isolated world"), and onclickoperates in the target-page scope and cannot see any functions your script creates.

原因是用户脚本在沙箱(“孤立世界”)中onclick运行,并在目标页面范围内运行,无法看到您的脚本创建的任何函数。

Always use addEventListener()Doc(or an equivalent library function, like jQuery .on()).

始终使用addEventListener()Doc(或等效的库函数,如 jQuery .on())。

So instead of code like:

所以,而不是像这样的代码:

something.outerHTML += '<input onclick="resetEmotes()" id="btnsave" ...>'


You would use:


你会使用:

something.outerHTML += '<input id="btnsave" ...>'

document.getElementById ("btnsave").addEventListener ("click", resetEmotes, false);


For the loop, you can't pass data to an event listener like that See the doc. Plus every time you change innerHTMLlike that, you destroy the previous event listeners!

对于循环,您不能将数据传递给这样的事件侦听器,请参阅文档。另外,每次innerHTML这样更改时,都会破坏以前的事件侦听器!

Without refactoring your code much, you can pass data with data attributes. So use code like this:

无需大量重构代码,您就可以传递带有数据属性的数据。所以使用这样的代码:

for (i = 0; i < EmoteURLLines.length; i++) {
    if (checkIMG (EmoteURLLines[i])) {
        localStorage.setItem ("nameEmotes", JSON.stringify (EmoteNameLines));
        localStorage.setItem ("urlEmotes", JSON.stringify (EmoteURLLines));
        localStorage.setItem ("usageEmotes", JSON.stringify (EmoteUsageLines));
        if (i == 0) {
            console.log (resetSlot ());
        }
        emoteTab[2].innerHTML  += '<span style="cursor:pointer;" id="' 
                                + EmoteNameLines[i] 
                                + '" data-usage="' + EmoteUsageLines[i] + '">'
                                + '<img src="' + EmoteURLLines[i] + '" /></span>'
                                ;
    } else {
        alert ("The maximum emote (" + EmoteNameLines[i] + ") size is (36x36)");
    }
}
//-- Only add events when innerHTML overwrites are done.
var targetSpans = emoteTab[2].querySelectorAll ("span[data-usage]");
for (var J in targetSpans) {
    targetSpans[J].addEventListener ("click", appendEmote, false);
}

Where appendEmote is like:

其中 appendEmote 就像:

function appendEmote (zEvent) {
    //-- this and the parameter are special in event handlers.  see the linked doc.
    var emoteUsage  = this.getAttribute ("data-usage");
    shoutdata.value += emoteUsage;
}



WARNINGS:

警告:

  • Your code reuses the same id for several elements. Don't do this, it's invalid. A given ID should occur only once per page.
  • Every time you use .outerHTMLor .innerHTML, you trash any event handlers on the affected nodes. If you use this method beware of that fact.
  • 您的代码对多个元素重复使用相同的 id。不要这样做,这是无效的。给定的 ID 应该每页只出现一次。
  • 每次使用.outerHTML或 时.innerHTML,都会丢弃受影响节点上的所有事件处理程序。如果您使用此方法,请注意这一事实。

回答by nbixler

I was receiving the error (I'm using Vue) and I switched my onclick="someFunction()"to @click="someFunction"and now they are working.

我收到错误消息(我正在使用 Vue),然后我切换onclick="someFunction()"到了@click="someFunction",现在它们正在工作。