java Android:混合多个 AudioTrack 实例?

声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow 原文地址: http://stackoverflow.com/questions/4425526/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me): StackOverFlow

提示:将鼠标放在中文语句上可以显示对应的英文。显示中英文
时间:2020-10-30 06:18:31  来源:igfitidea点击:

Android: Mixing multiple AudioTrack instances?

javaandroidsamplemixerrate

提问by BTR

I need to run two instances of AudioTrack at the same time. They must run separately because I'm playing them at different, variable sample rates. I found that if I run them in the same thread, they "take turns". I'm running them each in their own thread, but the audio is stuttering.

我需要同时运行两个 AudioTrack 实例。它们必须单独运行,因为我以不同的可变采样率播放它们。我发现如果我在同一个线程中运行它们,它们会“轮流”。我在各自的线程中运行它们,但音频断断续续。

Any ideas on making two instances play nice? If not, any tips on mixing two short buffers into one, even if I want to play them at different sample rates.

关于让两个实例玩得开心的任何想法?如果没有,即使我想以不同的采样率播放它们,有关将两个短缓冲区混合为一个的任何提示。

回答by DeliveryNinja

I have 4 audioTracks playing at once and they seem to play fine. Testing on HTC Desire 1.1ghz OC. I get glitches with the threading sometimes though. Occasionally if all four are playing one will not stop when I try to join the thread. Need to do more testing. Here is my class for playing back a wav file recorded at a given path

我一次播放了 4 个音轨,它们似乎播放得很好。在 HTC Desire 1.1ghz OC 上测试。不过,我有时会遇到线程故障。偶尔如果所有四个都在玩,当我尝试加入线程时,一个不会停止。需要做更多的测试。这是我的课程,用于播放在给定路径记录的 wav 文件

    package com.ron.audio.functions;

import java.io.BufferedInputStream;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;

import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;

public class AudioPlayManager implements Runnable {

private File fileName;
private volatile boolean playing;

public AudioPlayManager() {
    super();
    setPlaying(false);
}

public void run(){
      // Get the length of the audio stored in the file (16 bit so 2 bytes per short)
      // and create a short array to store the recorded audio.
      int musicLength = (int)(fileName.length()/2);
      short[] music = new short[musicLength];

      try {
        // Create a DataInputStream to read the audio data back from the saved file.
        InputStream is = new FileInputStream(fileName);
        BufferedInputStream bis = new BufferedInputStream(is);
        DataInputStream dis = new DataInputStream(bis);

        // Read the file into the music array.
        int i = 0;
        while (dis.available() > 0) {
          music[i] = dis.readShort();
          i++;
        }

        // Close the input streams.
        dis.close();     

        // Create a new AudioTrack object using the same parameters as the AudioRecord
        // object used to create the file.
        AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 
                                                11025, 
                                               AudioFormat.CHANNEL_CONFIGURATION_MONO,
                                               AudioFormat.ENCODING_PCM_16BIT, 
                                               musicLength, 
                                               AudioTrack.MODE_STREAM);
        // Start playback
        audioTrack.play();

        // Write the music buffer to the AudioTrack object
        while(playing){
            audioTrack.write(music, 0, musicLength);
        }

      }
      catch(Exception e){
          e.printStackTrace();
      }

}


public void setFileName(File fileName) {
    this.fileName = fileName;
}

public File getFileName() {
    return fileName;
}

public void setPlaying(boolean playing) {
    this.playing = playing;
}

public boolean isPlaying() {
    return playing;
}

}

}