C++:使用 Win32 API 实现命名管道
声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow
原文地址: http://stackoverflow.com/questions/2640642/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me):
StackOverFlow
C++: Implementing Named Pipes using the Win32 API
提问by Mike Pateras
I'm trying to implement named pipes in C++, but either my reader isn't reading anything, or my writer isn't writing anything (or both). Here's my reader:
我正在尝试在 C++ 中实现命名管道,但是我的读者没有阅读任何内容,或者我的作者没有写任何内容(或两者兼有)。这是我的读者:
int main()
{
HANDLE pipe = CreateFile(GetPipeName(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
char data[1024];
DWORD numRead = 1;
while (numRead >= 0)
{
ReadFile(pipe, data, 1024, &numRead, NULL);
if (numRead > 0)
cout << data;
}
return 0;
}
LPCWSTR GetPipeName()
{
return L"\\.\pipe\LogPipe";
}
And here's my writer:
这是我的作家:
int main()
{
HANDLE pipe = CreateFile(GetPipeName(), GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
string message = "Hi";
WriteFile(pipe, message.c_str(), message.length() + 1, NULL, NULL);
return 0;
}
LPCWSTR GetPipeName()
{
return L"\\.\pipe\LogPipe";
}
Does that look right? numRead in the reader is always 0, for some reason, and it reads nothing but 1024 -54's (some weird I character).
看起来对吗?出于某种原因,阅读器中的 numRead 始终为 0,它只读取 1024 -54(一些奇怪的 I 字符)。
Solution:
解决方案:
Reader (Server):
读者(服务器):
while (true)
{
HANDLE pipe = CreateNamedPipe(GetPipeName(), PIPE_ACCESS_INBOUND | PIPE_ACCESS_OUTBOUND , PIPE_WAIT, 1, 1024, 1024, 120 * 1000, NULL);
if (pipe == INVALID_HANDLE_VALUE)
{
cout << "Error: " << GetLastError();
}
char data[1024];
DWORD numRead;
ConnectNamedPipe(pipe, NULL);
ReadFile(pipe, data, 1024, &numRead, NULL);
if (numRead > 0)
cout << data << endl;
CloseHandle(pipe);
}
Writer (client):
作家(客户):
HANDLE pipe = CreateFile(GetPipeName(), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
if (pipe == INVALID_HANDLE_VALUE)
{
cout << "Error: " << GetLastError();
}
string message = "Hi";
cout << message.length();
DWORD numWritten;
WriteFile(pipe, message.c_str(), message.length(), &numWritten, NULL);
return 0;
The server blocks until it gets a connected client, reads what the client writes, and then sets itself up for a new connection, ad infinitum. Thanks for the help, all!
服务器阻塞,直到它获得连接的客户端,读取客户端写入的内容,然后为新的连接设置自己,无限期。谢谢大家的帮助!
采纳答案by Anton Tykhyy
You must use CreateNamedPipe()
to create the server end of a named pipe. Be sure to specify a non-zero buffer size, zero (documented by MSDN as 'use system default buffer size') doesn't work. MSDN has decent samplesfor a multi-threaded client&server.
您必须使用CreateNamedPipe()
来创建命名管道的服务器端。请务必指定非零缓冲区大小,零(MSDN 记录为“使用系统默认缓冲区大小”)不起作用。MSDN为多线程客户端和服务器提供了不错的示例。
回答by Jerry Coffin
A named pipe client can open the named pipe with CreateFile
-- but the named pipe server needs to use CreateNamedPipe
to create the named pipe. After it's created the named pipe, the server uses ConnectNamedPipe
to wait for a client to connect. Only afterthe client has connected should the server do a blocking read like your call to ReadFile
.
命名管道客户端可以使用CreateFile
--打开命名管道,但命名管道服务器需要使用它CreateNamedPipe
来创建命名管道。创建命名管道后,服务器用于ConnectNamedPipe
等待客户端连接。只有在客户端连接后,服务器才应该像您调用ReadFile
.