macos AudioObjectGetPropertyData 获取输入设备列表
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原文地址: http://stackoverflow.com/questions/4575408/
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AudioObjectGetPropertyData to get a list of input devices
提问by Anonymous
How do I utilize AudioObjectGetPropertyData
in OS X to retrieve a list of the system's input devices? I currently have the following dummy code for retrieving a global list of devices:
如何AudioObjectGetPropertyData
在 OS X 中使用来检索系统输入设备的列表?我目前有以下用于检索全局设备列表的虚拟代码:
AudioDeviceID devices[12];
UInt32 arraySize = sizeof(devices);
AudioObjectPropertyAddress thePropertyAddress = { kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster };
AudioObjectGetPropertyData(kAudioObjectSystemObject,
&thePropertyAddress,
0,
NULL,
&arraySize,
&devices);
回答by sbooth
To determine if a device is an input device you need to check and see if it has any input channels. Here is some code I converted that should work (untested though):
要确定设备是否为输入设备,您需要检查它是否有任何输入通道。这是我转换的一些应该可以工作的代码(虽然未经测试):
CFArrayRef CreateInputDeviceArray()
{
AudioObjectPropertyAddress propertyAddress = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
UInt32 dataSize = 0;
OSStatus status = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyDataSize (kAudioHardwarePropertyDevices) failed: %i\n", status);
return NULL;
}
UInt32 deviceCount = static_cast<UInt32>(dataSize / sizeof(AudioDeviceID));
AudioDeviceID *audioDevices = static_cast<AudioDeviceID *>(malloc(dataSize));
if(NULL == audioDevices) {
fputs("Unable to allocate memory", stderr);
return NULL;
}
status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize, audioDevices);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioHardwarePropertyDevices) failed: %i\n", status);
free(audioDevices), audioDevices = NULL;
return NULL;
}
CFMutableArrayRef inputDeviceArray = CFArrayCreateMutable(kCFAllocatorDefault, deviceCount, &kCFTypeArrayCallBacks);
if(NULL == inputDeviceArray) {
fputs("CFArrayCreateMutable failed", stderr);
free(audioDevices), audioDevices = NULL;
return NULL;
}
// Iterate through all the devices and determine which are input-capable
propertyAddress.mScope = kAudioDevicePropertyScopeInput;
for(UInt32 i = 0; i < deviceCount; ++i) {
// Query device UID
CFStringRef deviceUID = NULL;
dataSize = sizeof(deviceUID);
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID;
status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceUID);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID) failed: %i\n", status);
continue;
}
// Query device name
CFStringRef deviceName = NULL;
dataSize = sizeof(deviceName);
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString;
status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceName);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceNameCFString) failed: %i\n", status);
continue;
}
// Query device manufacturer
CFStringRef deviceManufacturer = NULL;
dataSize = sizeof(deviceManufacturer);
propertyAddress.mSelector = kAudioDevicePropertyDeviceManufacturerCFString;
status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceManufacturer);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceManufacturerCFString) failed: %i\n", status);
continue;
}
// Determine if the device is an input device (it is an input device if it has input channels)
dataSize = 0;
propertyAddress.mSelector = kAudioDevicePropertyStreamConfiguration;
status = AudioObjectGetPropertyDataSize(audioDevices[i], &propertyAddress, 0, NULL, &dataSize);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyDataSize (kAudioDevicePropertyStreamConfiguration) failed: %i\n", status);
continue;
}
AudioBufferList *bufferList = static_cast<AudioBufferList *>(malloc(dataSize));
if(NULL == bufferList) {
fputs("Unable to allocate memory", stderr);
break;
}
status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, bufferList);
if(kAudioHardwareNoError != status || 0 == bufferList->mNumberBuffers) {
if(kAudioHardwareNoError != status)
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyStreamConfiguration) failed: %i\n", status);
free(bufferList), bufferList = NULL;
continue;
}
free(bufferList), bufferList = NULL;
// Add a dictionary for this device to the array of input devices
CFStringRef keys [] = { CFSTR("deviceUID"), CFSTR("deviceName"), CFSTR("deviceManufacturer") };
CFStringRef values [] = { deviceUID, deviceName, deviceManufacturer };
CFDictionaryRef deviceDictionary = CFDictionaryCreate(kCFAllocatorDefault,
reinterpret_cast<const void **>(keys),
reinterpret_cast<const void **>(values),
3,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
CFArrayAppendValue(inputDeviceArray, deviceDictionary);
CFRelease(deviceDictionary), deviceDictionary = NULL;
}
free(audioDevices), audioDevices = NULL;
// Return a non-mutable copy of the array
CFArrayRef copy = CFArrayCreateCopy(kCFAllocatorDefault, inputDeviceArray);
CFRelease(inputDeviceArray), inputDeviceArray = NULL;
return copy;
}
回答by mtoio
Swift 3.0 Xcode 8 Beta 5
Swift 3.0 Xcode 8 Beta 5
Struggled with this for a good while but this seems to work fine for now.
与这个问题斗争了很长时间,但现在这似乎工作正常。
func handle(_ errorCode: OSStatus) throws {
if errorCode != kAudioHardwareNoError {
let error = NSError(domain: NSOSStatusErrorDomain, code: Int(errorCode), userInfo: [NSLocalizedDescriptionKey : "CAError: \(errorCode)" ])
NSApplication.shared().presentError(error)
throw error
}
}
func getInputDevices() throws -> [AudioDeviceID] {
var inputDevices: [AudioDeviceID] = []
// Construct the address of the property which holds all available devices
var devicesPropertyAddress = AudioObjectPropertyAddress(mSelector: kAudioHardwarePropertyDevices, mScope: kAudioObjectPropertyScopeGlobal, mElement: kAudioObjectPropertyElementMaster)
var propertySize = UInt32(0)
// Get the size of the property in the kAudioObjectSystemObject so we can make space to store it
try handle(AudioObjectGetPropertyDataSize(AudioObjectID(kAudioObjectSystemObject), &devicesPropertyAddress, 0, nil, &propertySize))
// Get the number of devices by dividing the property address by the size of AudioDeviceIDs
let numberOfDevices = Int(propertySize) / sizeof(AudioDeviceID.self)
// Create space to store the values
var deviceIDs: [AudioDeviceID] = []
for _ in 0 ..< numberOfDevices {
deviceIDs.append(AudioDeviceID())
}
// Get the available devices
try handle(AudioObjectGetPropertyData(AudioObjectID(kAudioObjectSystemObject), &devicesPropertyAddress, 0, nil, &propertySize, &deviceIDs))
// Iterate
for id in deviceIDs {
// Get the device name for fun
var name: CFString = ""
var propertySize = UInt32(sizeof(CFString.self))
var deviceNamePropertyAddress = AudioObjectPropertyAddress(mSelector: kAudioDevicePropertyDeviceNameCFString, mScope: kAudioObjectPropertyScopeGlobal, mElement: kAudioObjectPropertyElementMaster)
try handle(AudioObjectGetPropertyData(id, &deviceNamePropertyAddress, 0, nil, &propertySize, &name))
// Check the input scope of the device for any channels. That would mean it's an input device
// Get the stream configuration of the device. It's a list of audio buffers.
var streamConfigAddress = AudioObjectPropertyAddress(mSelector: kAudioDevicePropertyStreamConfiguration, mScope: kAudioDevicePropertyScopeInput, mElement: 0)
// Get the size so we can make room again
try handle(AudioObjectGetPropertyDataSize(id, &streamConfigAddress, 0, nil, &propertySize))
// Create a buffer list with the property size we just got and let core audio fill it
let audioBufferList = AudioBufferList.allocate(maximumBuffers: Int(propertySize))
try handle(AudioObjectGetPropertyData(id, &streamConfigAddress, 0, nil, &propertySize, audioBufferList.unsafeMutablePointer))
// Get the number of channels in all the audio buffers in the audio buffer list
var channelCount = 0
for i in 0 ..< Int(audioBufferList.unsafeMutablePointer.pointee.mNumberBuffers) {
channelCount = channelCount + Int(audioBufferList[i].mNumberChannels)
}
free(audioBufferList.unsafeMutablePointer)
// If there are channels, it's an input device
if channelCount > 0 {
Swift.print("Found input device '\(name)' with \(channelCount) channels")
inputDevices.append(id)
}
}
return inputDevices
}
回答by voidref
Here's the best way I have found to sort inputs from outputs when iterating through CoreAudio device ids.
这是我发现在迭代 CoreAudio 设备 ID 时对输出中的输入进行排序的最佳方法。
This is just the part inside the loop:
这只是循环内的部分:
BOOL isMic = NO;
BOOL isSpeaker = NO;
AudioDeviceID device = audioDevices[i];
// Determine direction of the device by asking for the number of input or
// output streams.
propertyAddress.mSelector = kAudioDevicePropertyStreams;
propertyAddress.mScope = kAudioDevicePropertyScopeInput;
UInt32 dataSize = 0;
OSStatus status = AudioObjectGetPropertyDataSize(device,
&propertyAddress,
0,
NULL,
&dataSize);
UInt32 streamCount = dataSize / sizeof(AudioStreamID);
if (streamCount > 0)
{
isMic = YES;
}
propertyAddress.mScope = kAudioDevicePropertyScopeOutput;
dataSize = 0;
status = AudioObjectGetPropertyDataSize(device,
&propertyAddress,
0,
NULL,
&dataSize);
streamCount = dataSize / sizeof(AudioStreamID);
if (streamCount > 0)
{
isSpeaker = YES;
}
I hope this helps someone else, I ended finding out that Apple provides the source for their C+++ HAL interface in xcode/Extras/CoreAudio/HAL/HPBase which was key in figuring this out.
我希望这对其他人有所帮助,我最终发现 Apple 在 xcode/Extras/CoreAudio/HAL/HPBase 中提供了他们的 C+++ HAL 接口的源代码,这是解决这个问题的关键。
回答by Raunak
I have slightly modified the code submitted by "sbooth" to print all the input devices along with the no. of buffers for each device and no. of channels for each buffer.
我稍微修改了“sbooth”提交的代码以打印所有输入设备以及编号。每个设备的缓冲区数和没有。每个缓冲区的通道数。
CFArrayRef CreateInputDeviceArray()
{
AudioObjectPropertyAddress propertyAddress = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
UInt32 dataSize = 0;
OSStatus status = AudioHardwareServiceGetPropertyDataSize(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyDataSize (kAudioHardwarePropertyDevices) failed: %i\n", status);
return NULL;
}
UInt32 deviceCount = (UInt32)(dataSize / sizeof(AudioDeviceID));
AudioDeviceID *audioDevices = (AudioDeviceID *)(malloc(dataSize));
if(NULL == audioDevices) {
fputs("Unable to allocate memory", stderr);
return NULL;
}
status = AudioHardwareServiceGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize, audioDevices);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioHardwarePropertyDevices) failed: %i\n", status);
free(audioDevices), audioDevices = NULL;
return NULL;
}
CFMutableArrayRef inputDeviceArray = CFArrayCreateMutable(kCFAllocatorDefault, deviceCount, &kCFTypeArrayCallBacks);
if(NULL == inputDeviceArray) {
fputs("CFArrayCreateMutable failed", stderr);
free(audioDevices), audioDevices = NULL;
return NULL;
}
// Iterate through all the devices and determine which are input-capable
propertyAddress.mScope = kAudioDevicePropertyScopeInput;
for(UInt32 i = 0; i < deviceCount; ++i) {
// Query device UID
CFStringRef deviceUID = NULL;
dataSize = sizeof(deviceUID);
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID;
status = AudioHardwareServiceGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceUID);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID) failed: %i\n", status);
continue;
}
// Query device name
CFStringRef deviceName = NULL;
dataSize = sizeof(deviceName);
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString;
status = AudioHardwareServiceGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceName);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceNameCFString) failed: %i\n", status);
continue;
}
// Query device manufacturer
CFStringRef deviceManufacturer = NULL;
dataSize = sizeof(deviceManufacturer);
propertyAddress.mSelector = kAudioDevicePropertyDeviceManufacturerCFString;
status = AudioHardwareServiceGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceManufacturer);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceManufacturerCFString) failed: %i\n", status);
continue;
}
// Determine if the device is an input device (it is an input device if it has input channels)
dataSize = 0;
propertyAddress.mSelector = kAudioDevicePropertyStreamConfiguration;
status = AudioHardwareServiceGetPropertyDataSize(audioDevices[i], &propertyAddress, 0, NULL, &dataSize);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyDataSize (kAudioDevicePropertyStreamConfiguration) failed: %i\n", status);
continue;
}
AudioBufferList *bufferList = (AudioBufferList *)(malloc(dataSize));
if(NULL == bufferList) {
fputs("Unable to allocate memory", stderr);
break;
}
status = AudioHardwareServiceGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, bufferList);
if(kAudioHardwareNoError != status || 0 == bufferList->mNumberBuffers) {
if(kAudioHardwareNoError != status)
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyStreamConfiguration) failed: %i\n", status);
free(bufferList), bufferList = NULL;
continue;
}
UInt32 numBuffers = bufferList->mNumberBuffers;
printf("\n\ndeviceUID:%s \tdeviceName: %s\ndeviceManufacturer: %s\t#Buffers:%d", \
CFStringGetCStringPtr(deviceUID, kCFStringEncodingMacRoman),\
CFStringGetCStringPtr(deviceName, kCFStringEncodingMacRoman), \
CFStringGetCStringPtr(deviceManufacturer, kCFStringEncodingMacRoman), \
numBuffers
);
for (UInt8 j = 0; j < numBuffers; j++) {
AudioBuffer ab = bufferList->mBuffers[j];
printf("\n#Channels: %d DataByteSize: %d", ab.mNumberChannels, ab.mDataByteSize);
}
free(bufferList), bufferList = NULL;
// Add a dictionary for this device to the array of input devices
CFStringRef keys [] = { CFSTR("deviceUID"), CFSTR("deviceName"), CFSTR("deviceManufacturer") };
CFStringRef values [] = { deviceUID, deviceName, deviceManufacturer };
CFDictionaryRef deviceDictionary = CFDictionaryCreate(kCFAllocatorDefault,
(const void **)(keys),
(const void **)(values),
3,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
CFArrayAppendValue(inputDeviceArray, deviceDictionary);
CFRelease(deviceDictionary), deviceDictionary = NULL;
}
free(audioDevices), audioDevices = NULL;
// Return a non-mutable copy of the array
CFArrayRef copy = CFArrayCreateCopy(kCFAllocatorDefault, inputDeviceArray);
CFRelease(inputDeviceArray), inputDeviceArray = NULL;
return copy;
}